The following official Adomoc variants provoke different perspectives on the classic Adomoc game.
1. The Infinite Variant
The infinite variant permits neither the consuming behaviour nor the special ability of moons to originate Primes.
This is in fact, like the initial conception of Adomoc. This variant of the game causes more movement and is very difficult to win. It might even be impossible to win a game unless one player makes a mistake—but this has yet to be tested conclusively.
Play the Infinite Variant as a meditation on play, patterns, and as a complex challenge but don’t expect a quick end to the game!
2. The Altogether Variant
The Altogether Variant changes how the game may be won.
The game ends normally: at the moment when a player moves his or her prime sun to the ninth cycle (during a state of primes). Both players must then tally a score for the pieces in their breed, which remain on the board. The player with the highest score wins the game.
Tallying works as follows. Each piece earns the player, the quantity of points corresponding to the number of the cycle on which it resides at the end of the game.
For example, a foot on the eighth cycle earns eight points while a sun on the third cycle earns three points. Suns, moons, and feet are valued equally–only the cycle on which they reside at the end of the game, confers points.
This variant bolsters a desire to conserve as many pieces as possible and to move them altogether, toward the centre. It changes the strategic focus.