It takes a lot of test playing, thoughtful reflection, and iterations to the rules, board, and pieces until a game is refined enough for everyone to appreciate. This page shows some of the earliest images of Adomoc prototypes from the beginning (2001) to the present. Trivia note: although the first iteration of the pieces were supposed to resemble a sun, moon, and foot, they were initially called an Am, Em, and Im.
Adomoc Board & Pieces (Laser/3D Print Prototype) by Dejan Todorovic based on Keigher Adomoc Board & Pieces (3D Print Prototype) 2012. This is an early prototype by Dejan Todorovic. Adomoc Board (3D Print Prototype) 2012 by Dejan Todorovic, board based on Michael Keigher Adomoc Board & Pieces (3D Print Prototype – Coliseum Concept) 2012. Dejan considered interpreting Keigher’s design in a coliseum format. Adomoc Board & Pieces (3D Print Prototype – Coliseum Concept) 2012. Dejan considered interpreting Keigher’s design in a coliseum format. Adomoc Playing Pieces (Official Video Game & Disk Print) 2011. Keigher designed these pieces finally to get the most out of easily recognizable shapes for a video game format (that could be very small or large) or for printed purposes. These became the official images used in the laser-cut pieces. Adomoc Playing Pieces (Official Video Game & Disk Print) 2010. Keigher designed these pieces to get the most out of easily recognizable shapes for a video game format (that could be very small or large) or for printed purposes. Adomoc Playing Pieces (Contemporary Video Game Prototype) Abstract Universal Theme (2010/2011) focused on clarity. Adomoc Playing Pieces (Contemporary Video Game Prototype) Abstract Universal Theme had Several Variations (2010/2011) focused on universality. Adomoc Game Board – Final Official Design 2010. Keigher struck the right balance of providing non-obtrusive guidelines, clear spaces and breed origin spaces, and a beautifully, universal and contemporary appearance. This design is the basis for official Adomoc boards. Adomoc Board (Precursor Prototype) – this version of the board was used for over a decade starting from 2001 or 2002. Adomoc Board Prototype 7 (Post-Precursor/Pre-Official 2010) – this board was a test in refining the “Precursor Prototype”. It’s goal was to clarify movement, support a video game version, and a physical version. Adomoc Board Prototype 6 (Post-Precursor/Pre-Official 2010) – this board was a test in refining the “Precursor Prototype”. It’s goal was to clarify movement, support a video game version, and a physical version. Fourth Adomoc Board Prototype Design (Printed Foam Core) 2001 – spirals are easier to see, spaces are difficult to see, and each breed’s origin spaces are unclear. Adomoc Board Prototype 5 (Post-Precursor/Pre-Official 2010) – this board was a test in refining the “Precursor Prototype”. It’s goal was to clarify movement, support a video game version, and a physical version. Third Adomoc Board Prototype Design (Printed Paper) 2001 – spirals are easier to see, spaces are difficult to see, and each breed’s origin spaces are unclear. First Adomoc Board Prototype Design (Printed Paper 2001 – spirals are hard see, spaces are not obvious, and each breed’s origin spaces are unclear. Second Adomoc Board Prototype Design (Printed Paper) 2001 – Although the spaces become obvious, spirals are hard see, and each breed’s origin spaces are unclear. Adomoc Foot (Video Game Prototype – 2000s) Adomoc Sun (Video Game Prototype – 2000s) an early attempt for a video game version graphic. Adomoc Moon (Video Game Prototype – 2000s) an early attempt for a video game version graphic. The first Adomoc playing pieces in clay (Late 2001) The first Adomoc sun in clay (Am – 2001) The first Adomoc playing pieces in clay (Late 2001) Adomoc Playing Pieces (left to right: Sun, Moon, and Foot) Prototype 2 (Hardware – 2001/2002) Adomoc Sun (Video Game Prototype – 2000s) Adomoc Moon (Video Game Prototype – 2000s) Adomoc Moon (Video Game Prototype – 2000s) Adomoc Sun (Video Game Prototype – 2000s) Adomoc Foot (Video Game Prototype – 2000s) Adomoc Foot (Video Game Prototype – 2000s) an early attempt for a video game version graphic. The first Adomoc foot in clay (Im – 2001) The first Adomoc moon in clay (Em – 2001)